The Big Book of Creativity Games: (Record no. 3339)
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000 -LEADER | |
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fixed length control field | 02419nam a22001577a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 170213b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780070597037 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Edition number | 23 |
Classification number | 658.3124 |
Item number | EPS |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Epstein, Robert. |
245 ## - TITLE STATEMENT | |
Title | The Big Book of Creativity Games: |
Remainder of title | quick, fun activities for jumpstarting innovation / |
Statement of responsibility, etc. | Robert Epstein |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | New Delhi: |
Name of publisher, distributor, etc. | Mc Graw Hill Publishing Company, |
Date of publication, distribution, etc. | 2004. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 223 p. |
Other physical details | Soft-Bound, |
Dimensions | 23 cm. |
505 ## - FORMATTED CONTENTS NOTE | |
FORMATTED CONTENTS NOTE | Getting ready;<br/>The games;<br/>The abc's of creativity;<br/>The amazing magazine game;<br/>The anonymous suggestion game;<br/>The audience game;<br/>Bridges to creativity;<br/>Broadening: design challenge;<br/>Broadening: workplace challenge;<br/>The broader the better;<br/>Building a better capturing machine;<br/>Capturing: design challenge;<br/>Capturing: workplace challenge;<br/>Capturing a daydream;<br/>Challenging: design challenge;<br/>Challenging: Workplace challenge;<br/>Creative potential: Design challenge;<br/>Creative potential: Workplace challenge;<br/>The expert games;<br/>Feedback and recognition: design challenge;<br/>Feedback and recognition: Workplace challenge;<br/>The keys to creativity ( basic version);<br/>The keys to creativity (advanced version);<br/>The lola cola game;<br/>Managing resources: Design challenge;<br/>Managing resources: Workplace challenge;<br/>Managing team: Design challenge;<br/>Managing team: Workplace challenge;<br/>The memory game;<br/>The monkey-do game;<br/>The news-you-can-use game;<br/>The no-hands game;<br/>The not-for-the-fainthearted game;<br/>The odd couple game;<br/>The popsicology game;<br/>The random doodles game;<br/>Selling a zork;<br/>The shifting game;<br/>The srtcdjgklered game;<br/>Sticky business;<br/>Surrounding: Design challenge;<br/>Surrounding: Workplace challenge;<br/>The team as quality editor;<br/>The tell- me- a- story game;<br/>The tiny little nod game;<br/>The toys-as-tools game;<br/>The ultimate challenge game;<br/>The waiting game;<br/>What d'ya know;<br/><br/><br/> |
520 ## - SUMMARY, ETC. | |
Summary, etc. | For work groups and individuals who do creative work, here is a light-hearted books of games that are based on rigorous creativity research, not just hype. Written by Robert Epstein, editor-in-chief of psychology today magazine and a harvard-trained psychologist, all the exercise in this collection are based on Dr. Epstein's groundbreaking scientific research on the nature of the creative process. The book includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Dewey Decimal Classification | Non-fiction | Tetso College Library | Tetso College Library | Commerce & Management | 13/02/2017 | 658.3124 EPS | 5643 | 13/02/2017 | 13/02/2017 | Books |